Thanks for the Shaman parses Troxx! I do appreciate that you provided data this time.
I am glad to see you are showing around 80 DPS. I don't mean to dredge up old memories, but I will remind people of the parse that started the whole discussion:
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Troxx showed a combined parse of 79 DPS for his Mage. After Troxx admitted his parse was lower than what the image displayed, he did refuse to provide logs so we could get the correct DPS data.
We were basically comparing 80 DPS to 80 DPS when comparing the two classes at the start of the thread.
Mages without Epic are doing more like 65 DPS via Water Pet, 16 DPS via Damage Shield, and 25 DPS from something like Burnt Wood Staff. So something like 106 DPS, or 116 DPS with Boots of Bladecalling if memory serves. If the mob is 75% slowed, you'd lose 12 DPS from the Damage shield, so 94 DPS to 102 DPS.
There really isn't much benefit the Mage provides compared to a Shaman in a group with multiple Enchanters, unless you really need the CoTH. The Enchanter pets give plenty of DPS as is. DPS thresholds exist. The utility from the Shaman far exceeds the DPS differences between Shaman and Mage. They can Slow instead of the Enchanters, tank better than a Mage pet, heal, Malo, root, AoE slow, etc. Redundancy is not a bad thing, as two Enchanters also have redudancy. It's good to have more classes who can cast similar spells, because players can only cast 1 spell at a time. Three people slowing simultaneously instead of two will land slow faster on a really nasty mob. You can also open up a spell slot for one or both of the Enchanters if the Shaman is on slow duty.
Mages are also easier to pocket compared to a Torpor Shaman, and many people do have pocket mages already.
I am just bringing back my argument since Troxx has done the same. We do not need to rehash further.