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Old 11-24-2024, 12:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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As you can see, Troxx is just posting more paragraphs. Argument from authority fallacy is all he has left. He is clearly a charleton at this point. He talks a big game, and that's about it. He has no parses or data that can support his postions. He will ask you for real life money for his data, just like a charleton. He's a proven liar and troll too.

At least he finally admitted he was wrong about Corudoth, in the Troxx fashion of pretending he wasn't wrong. Now he agrees Corudoth will parse fine when compared to most mobs. This means he was wrong in the thread about how STR changes your DPS when he dismissed my Corudoth parse.

The funny part is Jimjam is suggesting "trivial" mobs go up to level 60, with the general classification of "XP Mob". Kael Arena mobs are included in that level range, and can be done with a single group. You'll need to give us some details as to why Kael Arena mobs are classified as "non-trivial" and "non-XP Mob". We know you won't though. You are just playing the game you always do: Dismiss all data, ask for more data, and never provide any data of your own.

For people interested in how the game actually works:

https://www.project1999.com/forums/s...&postcount=430

I've already explained how parses can change on high mitigation targets:

 


The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset.

For example, lets take two weapons:

2h weapon
100 average damage roll
30 damage bonus

1h weapon
55 average damage roll
10 damage bonus
Attacks 2x as fast

In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h.

If a mob reduced the damage rolls by 80% via their mitigation offset:

2h weapon
100 average damage roll * 0.2 = 20 damage
30 damage bonus

1h weapon
55 average damage roll * 0.2 = 11 damage
10 damage bonus
Attacks 2x as fast

Now you have 50 2h damage vs 42 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect.

For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed.
Last edited by DeathsSilkyMist; 11-24-2024 at 12:47 PM..
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