i like the idea rogean. i'd like to see it it, not just for heals but all beneficial spells (bard speed anyone?).
1) for the lower-level healer, if would be nice if the color of higher-level's names changed so he knew they could attack him. ex: A and C are fighting. B heals A. B should see C's name change to purple, indicating C can attack him.
2) "On the level 50's screens, the Cleric's name will now turn a different color (possibly orange) to indicate that they may attack that player but not be attacked (yet) by him.
If one of the level 50's runs over and attacks the 41 Cleric, the name color would update to red to indicate both players are attack-able to each other."
--- If there are TWO level 50 enemies instead of one, if the 41 cleric gets attacked by one of the 50s, can the 41 cleric now attack ALL of the 50s, or just the single one that attacked him? should be all.. but that would mean they had to have cast beneficial spells on one another, right?
ex: 41 cleric heals 50 mage. 50 rogue and 50 druid, who were previously attacking mage, now see cleric as orange-name and can attack. 50 rogue attacks cleric, then goes for mage again, while 50 druid is running from mage pet. cleric may now attack rogue, but can he attack druid? (according to what i read above, he cannot.) however, if druid had cast a beneficial spell on rogue within the last 5 minutes, would cleric be able to then attack druid, because this flags them as buddies?
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so anyway. again while i'd like to see it, i have to agree with other posters that if implementing this system will delay release by more than a few days, I'd rather just see a flat +/- 8 level range till the server gets going
also would have to be in conjunction with FFA on raid zones, just to prevent faggotry
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