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Old 11-23-2024, 02:25 PM
Troxx Troxx is offline
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I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue. It may be that you don't understand how ac works and influences damage output (both mob damage output against you and your damage output against the mob).

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Troxx doesn't seem to understand the damage formula on P99. In it's most simpled form, it looks like this:

(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt

Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls.

The mitigation offset is what's allowing me to do 50 DPS to Corudoth instead of 30 DPS. Corudoth has less AC, is lower level, etc. Corudoth's mitigation offset is lower than the Giants. We could easily say AoW would take less than 30 DPS, as AoW has a higher mitigation offset.
Lets zoom in on this:

Quote:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt
This line implies you think there is a set mitigation offset. This is not exactly correct. Damage rolls happen on the part of the person doing the offense. The actual damage done (other than the damage bonus which is flatly added any time you hit) is modified by strength. I think most of us understand this.

Point is there is no flat 'mitigation offset' it is dynamic/fluid. Things you do to raise your attack will put the odds more in your favor. Things you do to lower your mobs ac will again put the odds more in your favor. But each swing of your weapons is another roll of the dice. Mob AC, when very high, will push your average DI per hit lower. But again, every single swing is a brand new roll of the dice.

So no Corudoth does not have a flat mitigation value.
Vindi does not have a set mitigation value.

Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns.

None of those mobs are a challenge.

Did that make any sense or am I just wasting my time? I've spend ludricous amounts of time parsing ac defensively in the past. The interplay between ac and attack is a lot more fluid/dynamic than say ... a warrior clicking defensive immediately removing a set percentage from the damage interval of a monsters dps output (defensive disc does not reduced the DB of a mob). Bear in mind that DB in this instance is the "base damage". Though you can think of this as the "damage bonus" and it operates similarly it is not quite the same thing.

Mob hit = DB (base damage) + DI (1-20 depending on each individual roll of the dice and deflected downward by the armor class value of the player being hit).

Again ... I am sincerely trying to help you understand a thing.

If the above at all made any sense you will understand why performance on a level 5 green con turtle with 200,000 hp is not going to be predictive of performance on a level 70 mob with Velious era raid ac.
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Originally Posted by DeathsSilkyMist View Post
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Last edited by Troxx; 11-23-2024 at 02:33 PM..
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