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Old 11-21-2024, 07:29 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 768
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Attack vs mitigation is a roll off, ie two dice, which is why it creates a peak near the centre. Like how two 6 sided dice have a sum of 7 as the most common result.

The peaks which can be seen at the min and max are due to the roll off producing results that are out of bounds so they get lumped in as min or max hits as appropriate. That is my current understanding of it.
This is plausible. But the fact that the damage values close-to-half are not higher than average, while the exact half has a strangely higher count, leaves me disinclined to accept that explanation.

Here's the raw data. The first column is the number of times a hit of that value occurred, the second column is the damage.

First, mainhand punch:
 
10 10
1 11
2 12
2 13
5 14
6 15
5 16
7 17
8 18
3 19
6 20
2 21
8 22
5 23
3 24
7 25
7 26
16 27
2 28
3 29
1 30
6 31
1 32
4 35
2 36
1 37
1 38
1 40
2 41
1 42
1 43
1 44

Offhand SoS:
 
5 2
1 4
3 5
3 9
1 10
2 13
3 14
8 15
1 16
2 17
1 18
2 19
1 20
1 22
2 23
2 24
1 26
2 28
3 29
1 30
1 31
1 32
9 34
1 36
3 37
1 39
1 41
1 42
1 46
1 47
1 48
2 49
1 53
1 55
3 57
2 59
1 66

Mainhand IFS:
 
6 22
1 29
1 33
1 45
1 48
2 52
1 53
1 54
1 56
1 60
1 62
1 64
1 65
3 67
1 69
2 71
1 75
1 77
2 79
1 83
1 85
1 86
3 94
2 97
1 99
1 100
1 101
1 102
1 114
1 119
1 123
1 129
1 132
1 133
1 134
1 140
1 151
1 154
1 162
1 169

Offhand punch:
 
4 1
1 3
2 5
2 7
1 10
1 11
2 12
1 14
1 15
3 16
1 17
10 18
1 19
1 20
2 21
1 22
1 24
1 26
1 30
1 31

You can see that on all of them the rolls are biased towards lower hits. But separately there's also big spikes for punches at the halfway value, a moderate spike for SoS, and no spike for IFS.
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