Quote:
Originally Posted by Ripqozko
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attack vs the mob ac is how your dice rolls for the higher end more frequently, ie: avatar wont make you hit harder but your roll chance for higher hit and thus better dps. its why 2h is superior, the streaky nature is lowered by higher attack allowing for better parses. thats why only like 3 mobs i use 1h cause ac is too high vs my attack. thats not all the formula but a basic.
edit: position of mob vs you will vastly change your dps too. mob flipping means mobs mitigation raises.
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This is a bit of a misunderstanding.
Let's say there are 100 possible damage values you can get, lets number them 1 to 100 so we can simply roll a d100.
Everquest does limit damage by imposing a maximum damage. If the maximum damage is 80, any roll of 80 or above will be clamped to 80.
This does mean you'll have a 20% chance to roll an 80 instead of a 1% chance, but that is actually a bad thing for DPS. It means any time you rolled a 100, you lost 20 damage due to it being clamped at
If you increase the maximum number you can roll on your damage roll, you will get more damage rolls that are at the maximum damage value. This is why you cast STR on your pet. Their maximum damage value doesn't increase, but the number of times you can roll above the maximim damage value does increase.
But ironically the more damage rolls you can get over the damage cap, the more damage you lose from the clamping.
I am not sure if 1h or 2h has an edge in that regard. I don't know if the 1h and 2h clamps are exactly proportional, or one of them hits the damage cap faster.