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Old 11-21-2024, 04:44 PM
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Location: Kedge Keep
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I’m interested by this 15dmg is a min hit of 2 (presumably in offhand). Is this something only applying to monks with their improved damage tables?

Under what circumstances is this true? I know at low skill (offence?) and strength, hits are between double dmg and a twentieth of double damage. Is this the scenario we discuss? 15dmg*2/20
I'm interested in that as well. As DSM pointed out, his 9/16 epic fists did minimum damage of 1 offhand and 10 (1 + 9 damage bonus) mainhand. The offhand SoS (17/28) had a minimum hit of 2. The IFS had a minimum hit of 22; if the damage bonus of 18 is correct that means a "raw" minimum of 4.

Other interesting observations from his parses:
Epic fists, both mainhand and offhand, had some interesting damage distributions.

Mainhand fist had a max of 44, min of 10, and 130 total hits. 10 (or 8% of total) were for the minimum. 16 (12%) were for 27 damage. No other hit occurs more than 8 times, with a total number of unique hit values of 32. I think 27 is likely the midpoint of the damage interval; before accounting for the 9 damage bonus that's 18, or half of max hit of 35 before the 9 damage bonus. So mainhand fist can do between 1 and 35 damage before accounting for the damage bonus, or up to 4x the nominal damage of a 9/16 weapon.

Offhand fist had a max of 31, min of 1, and 38 total hits. Min only appeared once, but 18 damage appeared 10 times, or 26% of the time. Given we saw 44 (or 35 + 9) damage mainhand, I'd expect a max offhand hit of 35 versus the observed max of 31. I predict a longer parse would show a max offhand punch of 35 or 36.

SoS had a min of 2 and max of 66, and 76 total hits. The two most frequent values were 34 with 9 (11%) and 15 with 8 (10%). This tracks with the observation from mainhand fist, as 34*2 is 68, close to the observed max of 66. I predict a longer parse may show a max offhand crush of 68.

IFS had a min of 22 and a max of 169, with a total of 53 hits. The only anomalously frequent value is the minimum hit occuring 6 times, or 11%. Half of 169 minus the 18 damage bonus is 75, but nothing in the 60s, 70s, 80s, or 90s occurs more than three times.

The hit distribution (total hits divided by unique hit values) gives 4 for mainhand fist, 2 for offhand fist, 2 for offhand SoS, 1.3 for IFS.

DSM's monk has a strength of 144 and probably a 240ish offense skill. If (from the Game Mechanics wiki page) the modifier is ([Offense Skill] + [STR]) / 100, that gives us something like a 3.8-3.9 modifier which closely tracks the observed 4x modifier on mainhand punches.

A 4x modifier when combined with damage bonus would give a mainhand max punch of 45, an offhand max crush of 68, an offhand max punch of 36, and a mainhand max crush of 170. That correlates pretty well with the observed data.

The most interesting anomaly to me is the high proportion of hits at half damage and min damage with the fists. My guess is that a smaller max damage compresses the damage interval such that multiple intervals have the same damage output.


Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
There is a thread where Rogean posts the formula for damage bonus on p99 including era/pvp server toggles iirc.
I would love to find that if you manage to dig that up.
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