Quote:
Originally Posted by Jimjam
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What if a mob does takes a character to 15 hp from max in one round?
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We can play the what off all day but perhaps an extra 10, 15, or 25 shield ac would have deflected one of those single hits down by a single damage interval(DI). A single DI for the few mobs that could accomplish this kind of ass kicking is a lot more than 25hp.
Or we just acknowledge that shit sometimes happens and the likelihood that 25hp makes or breaks anything when everything else is going well is practically non-existent (not impossible to though mind you).
We get a lot of slots that we can focus on hp and stamina. Only one slot gives shield ac potential. Unless p99 is unlike regular EverQuest in ways that I am not aware of, shield ac is treated very differently by the game than ac anywhere else.
Between the 3, if I had them all I would never personally choose the 30ac 100hp over 55ac and 50hp or 40ac and 75hp - both of which have wisdom which for a paladin can translate to healing power