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Old 11-15-2024, 02:54 PM
Troxx Troxx is offline
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Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
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Important raid targets are rarely brief enough fights that wild variance will exist.

An 18 man Trak burn that’s takes 10 seconds? Sure a bad run luck might be present … but the fight was over so quick it didn’t matter.

Citing AoW as an example is silly though. Even with multiple charm pets and 80-100+ players … that fight is going to be long enough that the risk of nothing but bad luck is statistically really, really (REALLY) improbable.

Point is simply that no matter how you slice it, the mantra of fast weapons for the damage bonus was turned on its head. 2handers now deal more damage bonus per unit time than fast weapons.

At 60 a 2handed weapon with a delay of 30 (tstaff) for example will have a chance to apply 29 damage bonus per hit at an interval of 3 seconds (1.5 seconds at max haste).

You would need a 1hander with a starting delay of 11 (before haste) to have greater dmg bonus potential. A delay of 12 isn’t fast enough.

No such weapon exists.

Admittedly the delay of 30 is quite literally THE sweet spot. Let’s use another example.

For a 2handed weapon with a delay of 40 (IFS) … it’s 34 dmg per 4 seconds.

You would need a 1 hander (main hand) with a delay of 13 to have mathematical parity with the dmg bonus potential of the IFS and a delay of 12 to beat it.

No such weapons exist.

This is why dual wielding for monks is so generally lame at this point. There has to be a massive (BiS endgame dual wield setups) ratio advantage to compete (beat) with 38/40 or 29/30 EC monk 2hander. At that point they only win via massive ratio superiority. If you have access to those weapons, you also have access to ToV or VP 2handers (and probably many for cheaper dkp) with ratios that far outclass the EC gear.

The higher the ac, the more relative importance the portion of your damage from damage bonus.

Math is math. It really isn’t complicated.
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