I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.
I remember trying to learn what the spell was all about - the descriptions mentioned how frenzy and assist radius would be lowered (followed by what appeared to be a fraction with a single digit nominator and double digit denominator) and how it would pacify mobs
While I now understand the vibe of how lull work, to this day I’m not sure what these different radii, numbers nor ‘pacify’ actually mean.
I also wonder whether lull has use beyond reducing the range/chance (?) that a mob aggros an enemy / assists a friend? Does pacify reduce everyones hate totem to zero while not actually removing them from the hate list perhaps? What does the ‘pacify’ line in the spell description actually do seeing as the first two lines already seem to cover the main functions?
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