View Single Post
  #63  
Old 11-11-2024, 08:49 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 768
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
So the 1h weapons would do roughly 225 less damage per damage set of 150 1h swings and 41 2h swings. 225 damage is basically 1-2 hits from this 2h weapon.
Agreed with this conclusion from your (valid) assumptions.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This means the 2h weapon will underperform the 1h weapons basically anytime you miss more often than the pure average, which is more likely with a 2h weapon in an individual fight. The 1h weapons also have a higher chance to roll above average damage in an individual fight, due to having more damage rolls. Parry/dodge/riposte also affect 2h weapons more when they nullify a high damage hit.

I agree that the 2h weapon should outperform the 1h weapons on a normal distribution. But in individual fights 2h weapons are more swingy.
I do not agree with this part. Yes, 2h weapons are more "swingy" - fewer samples means higher variance. But this part is not true: "The 1h weapons also have a higher chance to roll above average damage in an individual fight, due to having more damage rolls."

Having more damage rolls means that the outcome will more often be close to the expected average outcome - 1937 damage for 2h and 1710 for 1h. Having fewer damage rolls means that there is more variance in outcomes - relatively speaking compared to 1h, the 2h fights will both have more far-above-average and far-below-average outcomes.

In fact, having the more damage rolls there are, the more likely the result will be the same as the expected average outcome.
Reply With Quote