I really havent put any thought into expansions yet, but if in the future, the population supports expanding - that wont be a problem, the content is readily available...more so in fact than the older clients and content.
Currently instance spawning / reset is on a fixed timer, like it was on live WoW. I have full control over that timer, and I plan on integrating it into a player command to check the time. When a force capable of raiding that content enters the zone, it'll start the timer, whether they complete the instance or not. The full way I implement this will be up for discussion, but currently it's a flat time till the instance fully resets.
I think there will be some seriously strategic fights for content, especially after a raid force clears through something like MC...the further in you get, the higher chance there'll be for competition!
I'm getting the website up now, should be up in the next 30 minutes or so, just doing some finishing touches on it, and getting it hooked to the database, the website will have the following features:
1.) Create Login Accounts
2.) Check your chars and their profiles
3.) Player view (gear, quests, honor...etc)
4.) World map, with player marking (for discussion)
5.) Auction house listing
6.) Forums, tied to your in game char / profile
7.) Players online / Guilds Online / GM's Online
8.) Voting bonuses on the site (to be discussed) - The bonuses can be things like gold, character recustomization...etc
9.) More to come....
Any add-ons that worked durring the 1.12.1 / 1.12.2 phase of the game, will work and be available to use, unless it's determined that it compromises fair play, the server integrity, or otherwise is considered a hack / cheat. In which case server side I have the ability to block add-ons.
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