Quote:
Originally Posted by Crede
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You're weighing Vindi's BP benefit based on AC/Resists, both which have proven unreliable with current p99 code. It's entirely possible that the extra resists from the vindi bp had little to no impact on incoming spell damage for an entire grouping session.
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It's also possible you are getting healed enough to where Fungi Tunic Regeneration would never have saved your life or increased the kills per hour in your group. At that point Fungi Tunic literally did nothing the entire session. I am not sure why that hypothetical helps your argument, as it applies equally to Fungi Tunic.
Damage spikes from melee and spells are generally more dangerous at high levels, which is why you want to mitigate them as much as possible. Fungi Tunic isn't regenerating fast enough to counter damage spikes at high levels. You are usually getting hit often when tanking in a group. You may also be pulling as an SK. Wear Vindi during combat to reduce damage spikes, and wear fungi out of combat as needed. It's quite simple.
Quote:
Originally Posted by Snaggles
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I think some folks might be overselling it in the high levels though. The max hit from a geo is 146. That’s basically one minute of ticks.
As for SV’s, it’s extremely tough 0 check resist benefits even in HoT. We all know the difference between healing someone with horrible SV’s and solid ones, so they matter. While the odds are stacked against us on p99, MR is still gold no matter what. I’ll drink my snake oil all day if it means resisting even an occasional dragon fear.
Hps, AoB, svs, passable AC. I mean…it’s not a ridiculous premise to just wear it when someone healing you. You can write them an IOU for 1/3rd of a chloroblast every minute.
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Agreed!
Quote:
Originally Posted by Snaggles
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I’m all Team Fungi, especially solo.
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Agreed. Fungi is generally better at all levels when soloing, as SK's will be fear kiting rather than face tanking. It's still nice to have Vindi for resists when doing things like pulling in areas with casters.