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Old 09-27-2024, 12:37 PM
Crede Crede is offline
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Join Date: Oct 2013
Posts: 2,212
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If your group has problems with healing, switch to Fungi out of combat. Honestly though I can't remember being in a group where healing was so bad I needed my Fungi to increase kills per hour at high levels.
It's probably because you mostly solo and haven't regularly grouped in years. I already provided an example from a few weeks ago where Fungi was critical in Sebilis. Also, I was recently in a hole group with a ranger/sk/monk. We had a druid but they logged pretty quickly so we were left with no healer, but because we all had a fungi we were able to cycle tank and keep kills going for a few more hours. This is not possible without a fungi.

I'm not sure where you think there are efficient groups all over the place, especially on Blue which averages around 250-300 people most days. There are very few clerics that actually want to group that aren't duoing with charm classes, I don't blame them either as group xp sucks. Sebilis is still no cakewalk, a druid/shaman will struggle to keep up heals sub 60 if you are killing fast and without an enc/bard for mana. I actually think a necro can probably heal more efficiently in those cases, but they are probably off soloing somewhere for better xp.
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