Quote:
Originally Posted by Estrang87
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Additionally, at best, you only compete against yoursef for a fixed % chance of the rare drop or at worst 5 other players all working towards said item.
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Yup, there's only five people on the whole server that you have to compete with for White Dragonscale Boots, Sal`Varae`s Robe of Darkness, Essence of Nature, etc.
[You must be logged in to view images. Log in or Register.] Just five.
Hell, even Scout roll has a lot more than five people at it, and it's not (effectively) Luclin-era loot like the SWC (ie. better than 99.9% of the Velious era stuff).
Look, for most players the random roll truly has nothing to do with them not getting an SWC! If SWC
was a drop, the camp would locked down 24/7, and 95+% of the people who are now rolling for it would have virtually no chance of ever seeing it. And if it was /list (1.0), it would look like the list for Holgresh Elder Beads or the Manastone (ie. forget about sleeping for four days).
Quote:
Originally Posted by Estrang87
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can get some kind of camping currency like the urn system makes perfect sense
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You are absolutely, 100% correct. With raiding, we have DKP to make it so that when the
random roll comes up in your favor, your past participation in raids can assure that you get the item.
If only the game already had such a point system built-in. A system where you could go do other camps that other people want, and in return they would do the random rolls you don't want to do. Only it's a little tricky to find just one item that someone would trade for doing all those random rolls ... maybe you could acquire a bunch of items, and then trade them to other player for points, and then collect enough points to trade them to a single player for an SWC?
If only EQ had such a system already ...