The only attempt I've seen to parse it was Meathookk's. His whole document is interesting; his agi summary is:
Quote:
Summary: AGI improves avoidance in PvP. It also factors into Avoidance AC. However, past an easily
attainable point, AGI has no discernable impact in PvE.
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https://www.project1999.com/forums/s...d.php?t=389704
But he does find that pvp hit rate involves checking the attacker's dex vs the defender's agi. There's a part of me that thinks "it seems unlikely that the emulator would use different combat systems between pvp and pve; I should look carefully for an alternate explanation." For example, while his parse shows no difference between 180 and 230 agi against a cliff golem, maybe it is relevant against stronger or weaker npcs. That said, I haven't been chasing agi on any of my characters.