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Old 09-03-2024, 02:12 PM
Vivitron Vivitron is offline
Sarnak


Join Date: Apr 2020
Posts: 481
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The only attempt I've seen to parse it was Meathookk's. His whole document is interesting; his agi summary is:

Quote:
Summary: AGI improves avoidance in PvP. It also factors into Avoidance AC. However, past an easily
attainable point, AGI has no discernable impact in PvE.
https://www.project1999.com/forums/s...d.php?t=389704

But he does find that pvp hit rate involves checking the attacker's dex vs the defender's agi. There's a part of me that thinks "it seems unlikely that the emulator would use different combat systems between pvp and pve; I should look carefully for an alternate explanation." For example, while his parse shows no difference between 180 and 230 agi against a cliff golem, maybe it is relevant against stronger or weaker npcs. That said, I haven't been chasing agi on any of my characters.
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