Thread: Game Mechanics: Endurance
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  #9  
Old 11-12-2009, 05:07 AM
stormlord stormlord is offline
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Join Date: Nov 2009
Posts: 1,165
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Having looked through some allah pages for different 2 handers, I'd say that 15wt is when players are going to need songs/spells to recover stamina at a respectable rate without having to repeatedly rest to recover it. This is the way it was in at least 2001, but I am not sure how it was in 1999. Anything below 15wt will decrease it, but the pace will be so slow that you'll make up most or all of it when you sit down to regain mana or hitpoints. It should scale too. A weapon that weighs 8 should require more stamina than a weapon that weighs 6, and this also applies to something that weighs 15 as opposed to something that weighs 12.

I know that in at last 2001 you did not suffer stat or attack rate penalties until you were out of stamina, and then only if you had < 100 stamina (the stat). So suffering penalties at 50% seems wrong, but I could be in error.

Whatever changes you make, be sure to not make the stamina heal spells useless. Make us consider the weight of a weapon when we buy it in regards to how much stamina it's using. Anyting else wouldn't be classic.
Last edited by stormlord; 11-12-2009 at 05:12 AM..
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