Thread: Eliminate MQ
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Old 08-29-2024, 01:37 PM
Zuranthium Zuranthium is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It does though. If people can own spawns, it's super clear who gets that mob, which means the GMs don't have to come out unless someone is trying to take a camp from someone who held it. Most people avoid causing that scenario, so GMs don't get called very often.

In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
There's not much to disagree about with the classic play nice policy. The rule is the rule, must take turns killing spawns, and people will follow it to avoid "causing a scenario". GM only has to interfere if someone tries to break the rule, no different than now.

The /list function can be used to make it even more clear. Players must /list themselves at any contested spawn point, they get taken off if they die or zone out, and they get dropped to the bottom of the list after taking their turn at killing the spawn.

OFC, the ideal rule would be everything is open and group contribution determines who gets the kill every time ("contribution" being not just DPS but also factoring in all spells cast by a group while the NPC was aggroed, eg - Paladins and Clerics are low DPS but casting stun or heal still contributes to the overall factor of which group wins the race). But if we must be stuck with a more artificial way of doing things, the classic play nice policy is at least better than the non-classic version.
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