Quote:
Originally Posted by Sadre Spinegnawer
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When eq came out it took about 6 months to a year before everyone became gear obsessed. For the first 30 levels or so gear is not that important. The "way to play eq" was not settled yet. The majority of players felt this way. The gameworld was the focus: have you been to X? etc.
That experience will never happen again with any D&D adjacent online game ever again in the history of this planet.
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That can still happen again if a game is designed for it. Max power, level appropriate gear being available in abundance, and twinking not providing an extra advantage = the game is no longer warped around gear. Everyone will be able to get what they need by simply playing the game normally: adventuring around and using the money/materials they loot to buy or craft a fully functional set of gear.
OFC, lots of people care a crazy amount about the skins of equipment. Plenty of people will still spend tons of time or money to get the exact look they want or the "most prestigious" look. But functionally it doesn't change anything if all gear per level tier has the same max possible stats. People also care a lot about ultimately meaningless titles. So put a "treasure hunter" title into your game and, viola, the people who really want to go around and spend a bunch of time obtaining items from all over can do that with their time. For the people who don't care, they get to spend their time doing dynamic raid content or PvP.