View Single Post
  #50  
Old 08-25-2024, 02:08 AM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
Posts: 271
Default

Bard: Instrument weapons. From quests
Beastlord: Existing
Berserker: Existing
Cleric: low mana cost quick casting offensive damage spells, undead and regular. with a recharge timer
Druid: Heal Over Time spells. long duration with low potency, short duration with high potency. No downside like shamans
Chanter: group buffs earlier, longer lasting hastes
Mage: More pet gear at all levels. level 9 pet gear with health, level 14 daggers with low element damage procs and AC, etc
Monk: No fail FD. skill will be how many spells are blocked from removing the FD mechanic, and higher levels will be outright resisting said spells
Necro: so strong in 99 they dont need anything. Maybe add a twitch over time that is a "benefit" in numbers but over like 30 seconds
Paladin: class specific spells, faster casting and whatnot
Ranger: faster casting, shorter duration, more compressed DoTs
Rogue: innate mini-crits from behind only. "crippling" blow tier hits from throwing weapons at all angles
ShadowKnight: their own pet line, rogue based.
Shaman: Heals over time MUCH earlier with more spells of that type
Warrior: No fail taunt
Wizard: Fuck you they are getting two.
1.) added lure-like DoTs. yes, even immobilize
2.) Revamped Harvest. More versions available at all levels. Mana "Heal" is over time. NO SELF STUN!
Reply With Quote