Quote:
Originally Posted by Old_PVP
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It isn't. They are designing a static game world. I'm sure they won't have the same insane bottlenecks EQ has, so that's an improvement, but yeah that game isn't going to solve the bigger problem.
Ashes of Creation, on the other hand, is trying to build a fully dynamic game world. Not only for PvE, but also with PvP being integral to the entire design. This is the game that might push MMO's forward. They need to make sure the combat turns out great though. It's currently too cluttered with visual effects and a bit too spammy and using a few too many hotkeys, while lacking some of the depth I'd like to see. If they adopted the Guild Wars 1 system with minor changes and some balancing, then the intended design of the game would be the best ever to date.