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Originally Posted by Ciderpress
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What you're describing sounds like a collectivist nightmare where nobody has any real stake in anything, social relationships don't matter and you wait for your participation trophy that means nothing when you get it.
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There are more social relationships in the system described, since you're constantly surrounded by different people and need to communicate with them. There's more at stake too, since you don't know exactly how good the group of people will be, and since you're more likely to show up to raids that have a drop you want. This incentivizes people to put more effort in at the raid.
The p99 system is what creates participation trophies, while also rewarding unhealthy gameplay. There's nothing meaningful about being in a zerg guild and getting DKP just for showing up while the zerg trivializes the content, and there's nothing skillful about poopsocking and getting rewarded for destroying your sleep schedule to sit a camp non-stop.
Quote:
Originally Posted by Duik
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I used roger wilco or team speak in early 2000 with the guild An Sli Amach. What did ventrilo add that TS or wilco didnt to voice comms?
ELON and Southern Armada used the same.
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Highly doubt that. It wasn't possible to switch between Everquest and another program back then; EQ took up the entire screen and couldn't be minimized. So you'd be relying on opening Roger Wilco (TS didn't exist until 2002) and having it never disconnect after opening EQ, which is very dubious. Not to mention the fact that most people didn't have computer microphones back then. Even if your story isn't a fabrication, it's something that was done by less than 1% of players back then. Would have been only a small handful of people within a specific guild, nothing close to how voice chat is used now.