Crippling blows are mostly just eye candy. Most of our damage doesn’t come from critical hits to begin with. Having a critical hit be a crippling blow isn’t really game changing.
(But it sure is fun!)
My only gripe is when I do randomly roll into an easy group with well over 5k hp and the cleric routinely feels the need to start each complete heal at 50% heath. Like … I still have close to 3k hp. It’s ok to let me drop below 20% to start that heal.
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