Quote:
Originally Posted by Ruien
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I think this is where the disconnect is coming from. You are equating "lower price" with "fairer, more accessible Urn for the general community".
There are definitely people who are able to spend more time than platinum, and (even at a reduced price) would be locked out of an Urn if you require them to pay for it. So, while it increases the availability for some people, it reduces availability for others. There's no free lunch here.
An equity-based system like URN breaks the monopoly without locking out these people.
Finally, there seems to be a running assumption by yourself and others (like 7thGate) that holding the camp is a waste of time, and that everyone would be better off without it. But actually you are removing gameplay - this is EQ, and I think we can all agree that camping items is core gameplay. It's /random that's foreign and unnatural. Maybe people who want /random really just want to be playing a different game, because they don't seem to enjoy p99 as it is currently implemented. Some of us actually enjoy the DS camp and would prefer that you don't attempt to destroy gameplay and replace it with 50-100 alts that log in once per day and /q afterward.
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Ruien, I appreciate your perspective, but there are a points and misconceptions to fix. The goal isn’t just to lower prices but to ensure fair access. Monopolization restricts access and creates unfair conditions where only those with excessive time can benefit. Fairness means everyone, regardless of their available time or money, has a chance.
An equity-based system like URN might break the monopoly, but it still doesn’t address the core issue of restricted access, or high prices (from what I understand). A roll or list system democratizes access, giving more players a fair shot without excluding anyone based on their time or wealth. Again, I'm not an expert on what you guys are advocating, but it appears to be met with mixed reviews. Even the poll image posted in a previous comment highlights that.
This isn’t about removing camping from the game. It’s about making the process healthier and more accessible. Fair systems enhance gameplay by allowing more players to participate meaningfully without promoting unhealthy behavior.
Lastly, random rolls aren’t foreign to EQ. They’ve been used successfully in other camps to ensure fairness and reduce toxic behavior. This discussion is about creating a fair and healthy environment, not just about item prices.