Quote:
Originally Posted by fortior
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Ring 8, scout, and shady/angry are rolls because of clickfests sucking (due to autofire/cheating), not because they’re quest bottlenecks. Lodi is a bottleneck and FTE. Stormfeather is a bottleneck and not a random roll but a camp. Magi is a bottleneck and FTE. Fear golems are bottlenecks and FTE, this was even the case pre fear revamp (when irak could solo one). Spinning DS as some sort of odd one out is either willfully dishonest or done out of ignorance.
This is an attempt by a player uninterested in multiplayer EQ to, through appealing to GMs, remove gameplay from the game.
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Fortior, you’re very vocal on this topic, and I appreciate the engagement. The roll system for camps like Ring 8, scout, and shady/angry was implemented after player agreements due to the difficulties associated with spawn variance and tracking. If you have evidence supporting the claim that it was primarily due to cheating, I’d be interested to see it. However, if cheating was indeed a significant issue, it indicates that certain individuals had an unfair advantage over the rest of the community.
The core issue here isn’t vastly different from the DS camp situation. Specific groups are monopolizing DS, creating a bottleneck by permanently camping it and selling the item. This monopolization is similar to the unfair advantages that led to roll systems in other camps.
Addressing these bottlenecks through a roll system would ensure fairness and provide equitable opportunities for all players. Your concerns about maintaining multiplayer gameplay are valid, but it’s essential to recognize that adapting rules to current game realities can enhance the overall experience for the community.