In what world would any of these not be true?
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Originally Posted by berbax
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Urn costs will remain high no matter what system you implement. It has nothing to do with the system, and everything to do with the fact that only one urn enters the server every few days ... but a lot more players than that who want it. Supply and demand.
Quote:
Originally Posted by berbax
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- Guilds are pemanently farming the item still
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"Guilds" will "permanently farm" the item whatever the system, because players at the high-end tend to be guilded, and guilded players (like non-guilded players) want loot for their character. But this isn't some conspiracy: it's just people playing the game.
Quote:
Originally Posted by berbax
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- Still does not provide a fair opportunity to all members of the server (as it relates to guilds swapping players in and out to keep it locked)
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This is the only point you've succeeded at making in this entire thread ... but you still haven't even tried to engage with the fact that while /list might give more opportunities to individuals, it would make things a lot harder for groups of players.