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Old 08-07-2024, 06:52 AM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Solo artists can do their thing but this is a social game and it’s them who should adapt. We don’t need more specific rules for specific camps because enchanters want to solo things. Also, DS isn’t even a hard solo artist encounter, it’s just a 250k plat MQ and OP obviously wants it.

We also have precedence with small non raiding guilds not mattering: ragefire, a mob you can duo or kill with a small group, is a draftable mob which means non draft entities are blocked from killing it during the draft even if they could. Same goes for solo enchanters and hate minis during draft, etc.

Nobody should care about solo enchanters, already the most overpowered class, whining that they have to compete against teamwork.
Your response contains several misconceptions that I’d like to address:

At the time of my recording, it was well-known among those present that my goal was the solo artist achievement, not obtaining the urn for monetary gain. My focus has always been on challenging myself, not on the item’s market value.

As others and I have stated, specific rules for certain camps already exist to address unique challenges and maintain fairness. The DS camp is no different and would benefit from similar regulation to prevent monopolization and ensure equitable access.

It's important to understand that P99 is locked in an early era of EQ where its stagnation exacerbates itemization problems because the game is no longer progressing with expansions and new content. Unlike the original game, where the introduction of new expansions shifted player focus and demand for items, P99 will see perpetual high demand for specific items. This static nature creates a highly competitive environment where a few players or groups can monopolize valuable camps indefinitely, leading to the issues we are discussing. Implementing rules like a list/roll system is a necessary adaptation to these unique circumstances, ensuring that all players have a fair chance at acquiring important items, especially ones that are good for every single class.

I also encourage you to revisit the previous points made in this discussion, as these issues have been elaborated on in great detail.

Lastly, playing an enchanter at the DS camp requires a higher skill level, and it’s not as simple as using beads, feign death, and flying kick like a highly geared monk. While it may seem that enchanters have it easier, the reality is that their success demands precise skill and strategy, making them one of the higher skill, high reward classes in the game.
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