Quote:
Originally Posted by FatMice
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I wonder the real life analogy where the OP's logic applies.
Would you walk to the front line of a sneaker drop and expect dibs?
When there is a high demand for a commodity do you think it's fair to assume you deserve something and influence everyone else around you for your pleasure?
Oh here's one. When you get to the line at the grocery store and there aren't enough cashiers, so there you are you're at the end of the line waiting your turn; do you just grow so impatience you demand people move out of your way?
You must park your Prius across 4 parking spots.
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Standard GG response.
Edit: I guess I'll elaborate
It's clear that your response is meant to be provocative rather than constructive. Let’s me fix each point you're suggesting:
Sneaker Drop Analogy: The comparison to a sneaker drop isn't accurate. The suggestion isn't about jumping the line, but about implementing a system that allows fair access for everyone, similar to how a lottery or raffle system works for high-demand items.
High-Demand Commodities: The current system forces players to camp 24 hours a day to obtain an item, which is neither fair nor healthy. My proposal aims to ensure everyone has a reasonable chance, much like how roll systems have already been successfully implemented for other high-demand camps.
Grocery Store Analogy: Again, this analogy misses the mark. The suggestion is not about pushing others aside but about creating a structured, orderly system that prevents monopolization by a few and distributes opportunities more equitably.
Personal Insults: Resorting to personal insults, such as the Prius comment, clearly rude. The focus should be on the merits of the proposed change, not on attacking those who suggest them.
The goal is to foster a healthier and more equitable environment for all players. P99 has already adapted and implemented similar changes in the past, demonstrating that the community values fair access and reduced toxicity. This proposal follows that same principle.