Quote:
Originally Posted by Rimitto
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SK are better tanks, the "ability to drain" aka lifetap line, doesn't break them out of combat, like paladins would need to do.
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Casting a heal doesn't break you out of combat. You just target yourself after an attack swing and start casting, then switch back to the target you're attacking.
The stuff you keep saying about Rangers is just crazy.
Quote:
Originally Posted by Rimitto
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I could go to seafury island, charm something, watch both monsters die and then go for the snipe double-kill. Alternatively I could take the exp-hit, summon an animation, and just rely on that to kill seafurries. There's no risk of charm break, or wasting of any mana to double-kill at the end. The exp loss is definitely there, but is easily rectified by adding 1 other person to a party. Even without that party, it's still faster in the sense that I can focus more on keeping a steady flow of exp rather than deep diving into charm double-kill hope-it-works tactics.
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Dunno what level you're talking about, but you shouldn't have any problem charming Seafuries at 50+. There's no real risk, you just root the non-charm target and stand back and wait to re-charm the other one if it breaks.