Best all-around is probably fair. DPS is reasonable. Healing is good. Utility/buffs are good. Pretty tanky. You can kind of do a little bit of everything pretty well. You can duo with any class and add a lot of value and be fairly efficient...besides maybe a wizard. They're not the most time or cost efficient though. A half ass geared enchanter can force multiple an xp group way more and take down way more solo targets. Not to mention they easily navigate most dungeons and split the camps with ease.
Druids are a good arguement just because of a lower cost barrier. I think their lack of slow or indoor lull limits them a little bit more because they dont have much in terms of dealing with summons. But track does open some options the other two miss out on for named cycles.
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