Quote:
Originally Posted by Zuranthium
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Paladins have the same base tanking ability as SK's, which you keep talking about as being such great tanks, and they have root + better heals on top of it.
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Paladins do not have the same base tanking ability as SK.
You just assert that they do because they are "light-dark" inversion in your mind.
Treat them as separate classes like they should be and you'll see SK are far better than paladin tanks.
"If you want to make this real stupid then I can go that route too... *AHEM* SK/Paladin/Ranger are just the Light/Dark/Nature inversions of each other. They all are the same, and have the same basic tanking abilities."
^-- see that up there, that's me putting stupid, like you're doing, into the equation.
I wouldn't compare a necro to an enchanter just because they can both charm undead, have fear spells, and roots, and can give others mana. Stop comparing SK to Paladin, they're different classes entirely, solely because of their skillsets.
I partied with a shadowknight yesterday down in guk, because of their ability to drain compared to heal, they could keep up the action without tiring the cleric out.(I was not the cleric in this party). A paladin in the same situation would lose time healing, and as such, would make the party clunkier. You could argue ghoulbane or some other shenanigans but there's a clear difference between SK and Pal.
Pal's are fun as heck to play, but they are far from the best tanks in the game. Warrior and ShadowKnight are simply superior. Maybe you've just never seen a truly good ShadowKnight and can't tell the difference. I've seen quite a few and they're on their way upwards.
Quote:
Originally Posted by Zuranthium
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This isn't a thing that happens. You don't seem to have any experience playing with a high level or well geared Monk.
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oooaaaaayyyyy lololololololololol.
literally all the fking time rofl.
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failure monk death(fmd for short), a term I just invented, is how I learned how to target corpses and drag them back to safe zones.
you can talk smack on the monks all you want, but monks dying is the standard.
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It goes like this, on the scale of possible death chart:
Enchanter -> Monk -> Wizard -> Cleric(myself) -> Druid -> everyone else.
If you can't figure out how or why that is, it's fairly clear you don't even play.
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