Quote:
Originally Posted by Rimitto
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They mostly bleed from my experience. Rangers bleed slightly less.
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WTF are you talking about. Look at the actual numbers in the game coding. Monks have the highest damage reduction. Then Pally/SK. And then Ranger (who also have less HP than Pally/SK).
This is inarguable. The random shit you're saying is wrong.
Quote:
Originally Posted by Rimitto
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Rangers bleed normally. I can warn my party when rangers tank when I get lom, with paladins, it's death all at once.
Ranger often has the higher dps, and gets DPS aggro, but they also have root as well.
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If we're talking things besides their damage reduction and HP when it comes to tanking, this is still not very accurate. Paladins have root and better heals than Rangers. They don't have an issue gaining aggro and they generally stop more damage than Rangers can, not just from their base stats but also from their other abilities.
There are a few things that can be argued in favor of Rangers:
1.) Snare - this is mostly irrelevant to the situations you're talking about. Root already provides crowd control. Where snare does help is keeping a Charm pet snared, providing more room and time to react on breaks.
2.) Access to 50% slow proc (whereas otherwise slow will just be 35%). While this can help, it's not reliable, and a Ranger tanking a 50% slowed target is still going to take more damage than a Monk tanking a 35% snared target. Compared to a Pally/SK, the Ranger may have a small advantage in damage reduction. I'd need to see some more detailed number crunching for that. However, the Pally getting a bigger return from C-heal and having better healing of their own certainly tips the scale in their favor overall.
3.) Better DPS (things dying faster = less damage taken). Some direct testing will be required to further debate this. I'd very much like to see someone set up a Paladin vs Ranger test scenario (will require "equal level" of gear) where the trio has to kill some very hard MOB. Let's see in which scenario the Cleric ends the fight with more mana. What I do know for sure is MONKS have the highest DPS
and damage reduction, plus the amazing feign death addition, making them the best choice of any melee class for this trio.