move cursor to primary, attack off, click primary, move cursor to bag, click bag, move cursor to secondary, click secondary, attack on, attack off, click secondary, move cursor to bag, click bag, move cursor to primary, click primary, attack on.
Assuming DCOTS and decent worn haste, you have to go through those mouse moves, clicks and attack toggles every 2.5 seconds (skipping the attack toggles if you're feeling spicy).
Considering the terrible client ui click detection that is just asking for missed 2hs swings, for the chance of getting maybe one, perhaps two, 34 damage max swings (best case scenario).... how about no.
I love to experiment with this kind of stuff, but it just doesn't work reliably in practice.
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