Quote:
Originally Posted by Rimitto
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I'm not trying to downplay your shaman, necro strats, but there's just not that much actual synergy or options between it.
Necro has 1 buff, DMF.. and 1 mana regen "twitch" which only the shaman can benefit from. It's jenky.
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What?
Shamans turn hp into mana. Shamans can turn mana into hp (heals). Necros turn hp into mana. Necros turn mana into heals via taps. Necro can ALSO turn their hps into healing of others.
That loop right there is simply absurd with regards to synergy all by itself. It ignores all the other ways each of these classes complement each other so beautifully. That … and with regrowth + torpor + necro heal you’re looking at the equivalent of an on demand 440hp HoT … which is frankly more than enough healing for any groupable trophy kill in the game once it is slowed.
For the pre-60 and pretorpor game, necro/shaman synergy means there will always be mana for buffs, heals, slows … no real med breaks needed
It’s a high dps group that has healing coming out of its ears, strong tanking, plenty of CC and her perfect pull potential with 2 FD classes.
I can’t think of any 3 classes that compliment each other better than 2x ench and cleric