That's kinda true. Not exactly true but feels kinda true. There's a good amount of traditional players there. Not super efficient farming machines. Some people just questing. The game is all there for you to play it the way you enjoy.
I'm glad for these servers I just wish a little bit of experimental actions could be taken on red.
For example. Re introduce 'legacy items' of every kind. It evens the playing field and gives people stuff to go for. The implementation can be custom, like it's on an unannounced random 'boss' NPC in any dungeon for a week or two.
For a while there is pvp while people are just trying to kill a boss mob and find where the item drops cuz it won't be a 100 percent drop rate. But the same drop rate as the manastone which is a traditional hyper battleground pvp battleground.
Then there will be battle to hold down the identified camp.
There's no item loot but the stakes of battle is the loot of the item. There is no kill stealing whatever group does the most damage to the mob gets to loot it.
It's something to do and could give people a reason to log in.
Just dreaming.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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