Full random.
Too many arguments about class default make it a giant headache. Two strangers, one calling need, the other thinks he called need on the same item last week (could be true, could be mistaken), that's not an upgrade for you, that's not big enough of an upgrade for you, I need that upgrade more, certain classes just stop going to certain camps, I'll wear if fulltime but you only want it as resist gear, spells should be defaulted but not items, blah blah blah. Sometimes these arguments can be legitimate, some not so much.
I used to be hardcore class default, but, my tune has changed. It isn't that I won't join NB4G, as it isn't a make or break for me. If we're making up the rules while we start, though, I'm definitely picking full random. Everyone wants to improve their character for the least drama possible. Full random does just that, everyone gets a shot at upgrading their character and solves most drama problems (omg u hax0rz not withstanding).
Now, if someone needs it and I win the roll a lot of the time I'll just hand it to whomever needs it. If a guild group or group of friends want to full random and you need something, I'd join a new guild or get some new friends. And if you're in a guild group/group of friends and are picking up a random enc/clr/tank/whatever because you happen to be short one, you need to voice if you intend to default something before the person even takes the trouble to get there.
Though that's the point. Straighten it out before you get there and it won't/shouldn't be a problem. People don't speak up because it winds up being "Oh, that guy wanted to know how loot was done, he must be a loot whore and therefore evil!". Give me a fuckin' break. If you wanna do class default, fine, but at least make the rules before you even gather/start pulling. But don't try to say that asking to arrange the rules beforehand is somehow wrong.
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