Lol reading this thread from the beginning is actually fascinating. DSM advocating for cleric in the group until it became obvious the shaman was going to be excluded for a helpful caster. Not initially claiming pocket clerics until he needed to find a way to have the shaman fill the one job that can’t be replaced: healing.
Also now we have moved on to minimizing the risk of the danger of charm breaks or how “with good play” - competent players won’t really run into this ….
Yet on page 5 we find this gem
Quote:
Originally Posted by DeathsSilkyMist
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Having 3 charm breaks will probably kill your party. Stuns can be resisted, and 3 charmed/hasted pets will melt cloth casters fast. Once one Enchanter dies, you now have an uncharmed pet in camp. This can easily wipe your party.
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So … charms are so risky that you wouldn’t want 3 of them with a dedicated set of enchanters and a cleric ready to intervene - god damn we better bring a shaman for back up heals! ….. but are magically now not so risky that a shaman focusing on pulling tanking and torp-tank healing doesn’t have to worry about 2 …. Possibly 3 charms without a cleric at all?
The unexpected turns in this thread have been truly mind boggling. DSM has redefined his stance, outlook, angle of attack … has moved the goalposts so many times … has added the idea of pocket clerics to the mix, etc. It’s hard to keep up. I’m reading from page 1 for shits and giggles …
My how his opinions have all changed with the exception of one thing: ya better bring a shaman!
Lol