Quote:
Originally Posted by Troxx
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Quit playing games. Shamans have a broad toolkit and all of us have been around long enough to know them inside and out.
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I am not playing games. You said these two things:
Quote:
Originally Posted by Troxx
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Like it or not, shamans simply have far fewer and less potent tools to handle “oh shit” moments. You’re basically stuck spamming chloroblast for mediocre healing.
I'll tell you what I think you should do: heal the enchanter, clinch your pussy lips and pray the heals cover enough of the gap for the enchanter to manage an AOE to get shit under control.
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You claimed to be an expert on Shamans, but these two statements are ignoring everything else a Shaman can do. The only person who was playing games was yourself. It took you quite a few posts to actually admit you were wrong here. Thank you for admitting you were wrong by providing other examples.
Now, to your scenarios:
Scenario 1:
First issue is what Vivitron pointed out. The mob is going to be slowed by the Shaman, and the Shaman is going to be tanking, so the mob being attacked would stay with the Shaman, not go to the Enchanter. A hasted dual wielding pet in a place like Sebilis is doing around 100 DPS. A level 60 Enchanter with Rune V + Bedlam, STA, and FoS or Magi Shielding is going to have at least 3k worth of HP. At 100 DPS, the Enchanter is going to die in 20-30 seconds. Plenty of time to Slow, Blind, Root, or Heal, depending on the specific situation.
Both Root and Blind have a two second cast time if you need to be as fast as possible. If the Enchanter isn't stunned, you can just use Root and they can back off. If the Enchanter is stunned, you can use Blind and step in to tank the pet. It would be a short distance since the Shaman is tanking the mob, and the Enchanter pet was next to the Shaman since it was attacking the mob. The charm broken pet will attack the closest player while blinded, regardless of hate. If you are really worried about charm breaks, you can have blind on bar. Personally I don't normally need to go that hard, as well piloted Enchanters are going to be fine most of the time anyway.
I've been in plenty of single pet break scenarios, it really isn't a big deal if the Enchanter is actually using Rune V, Bedlam, and Stuns. Remember that the pet is going to be Maloed, so the pet will break less often, and stuns, slows, blinds, or roots will all be easier to land.
Scenario 2:
You can use strategy to avoid this scenario in the first place, but let's address the scenario first.
If the distance from the mobs to the Enchanter is max casting length, you'll have enough time to land an AoE slow and catch the mobs that are running. It takes about 4-5 seconds to reach the Enchanter at that distance. This will remove the mobs running at the Enchanter, and we are back to Scenario 1, where the Enchanter is only getting hit by their pet. With the 2-3 mobs AoE slowed and attacking the Shaman, it'll be easier to land a Torpor or spot heal on the Enchanter so they can deal with their pet in the 20-30 seconds they have to live. With the pet being Maloed, you are less likely to get a resist on stun, mez, charm, etc.
Now, there are ways you can simply avoid this scenario all together. Let's take a look at Howling Stones, where mobs have Harm Touch. Shamans have a pet. You can summon the pet, pre-torpor it, and then run the pet into a room of 4 mobs. This will cause them to pop their harm touches on the pet. The Shaman can AoE slow while the Enchanter does an AoE Mez and blur.
In both scenarios, Malo is reducing the chances of a Charm Break to begin with. This means you are less likely to get into this problem in the first place.
I'll often do the pulling in an Enchanter/Shaman group as well so that way the mob is already slowed and agroed on me rather than the Enchanter. If there is a Monk/SK in the group, they are doing the pulling and can flop bad pulls.