Quote:
Originally Posted by Troxx
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Vaniki would require pre-tash/malo/slow. Charm pets could tank but I honestly think for that particular fight ench/ench/cleric/cleric would be best to handle the raw damage output. Slowing would be hard without malo. A mage could malo and the extra dps would certainly help but I question if a single cleric could keep even the stoutest charm mob in that zone alive as it wonÂ’t have defensive like a warrior would. Extra heals from shaman would help but the slow on torpor might drag the fight out too long.
Other viable strats would include enchanters having several pet candidates lined up to just send a new one as needed.
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A cleric should be able to heal ~12+ times, which is probably equivalent to 8-10 pets lined up on deck. I suspect that you can't keep enough pets around to make subbing in pets viable as a primary healing mechanism. It might be worth keeping a few to handle large burst though, as Vaniki can burst extremely hard with lucky lifetap procs.
My logs have Vaniki doing around 80 dps slowed, but that doesn't include the lifetap proc. Pulling a random Vaniki from my logs, I'm seeting 18 procs in 180 seconds, so probably about 50 dps from lifetap. That's too high for Torp healing, but can probably work with around 1 CH/minute on a strong pet. I would probably go Shaman/Cleric/Enchanter/Enchanter since I think you need Malo, you're going to need a lot of reslows if you're reliant on Chanter slows, and Shaman slow is an extra 20% effective HP increase over chanter slow, which can actually matter for this. Torp will also help string out the fight and allow for increased time between CHs for the cleric to med, extending the fight time by a lot.