Yeah, sow is a huge QoL improvement, but with this group I expect I'd be spending most of the time dungeon crawling. Guk, Permafrost, SolA/B, etc. I've spent a ton of time outdoors on my druid, but I can't think of much outside worth bringing a heavy-hitting group to fight. Unless, like, you want to speed-run Unrest/Mistmoore/CoM/KC, but yuck.
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