Quote:
Originally Posted by bcbrown
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My friend, my perspective is as it always has been: I'm interested in the question in the context of leveling relatively untwinked from 1 to 60, not endgame camping.
That means no torpor, no fungis, no pocket characters. In that context I rather like the following groups, in a very rough order:
enc/clr/necro/wiz
enc/clr/mage/wiz
enc/enc/clr/wiz
enc/enc/necr/clr
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At what point do a clerics heals become so absurdly better than a Druids, that you would be willing to throw away QOL features like regen, sow, porting? I think the obvious answer is probably whenever they get complete heal, but I would think what a PITA when the cleric dies and now he/she needs a port.