Thanks for the laugh.
Your points have all been thoroughly discussed in the first few hundred pages of this thread. Ironically … let us circle around to the very first reply of this thread. I wonder who it was:
Quote:
Originally Posted by DeathsSilkyMist
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Shaman Enchanter Enchanter Cleric. If you are planning on doing Fungi Tunic camp then probably swap 1 Enchanter for a Necro, so they can pull.
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I’m curious on the “why” behind the fundamental shift. Clearly you saw the value of a cleric for this theoretical group. You didn’t even bother to mention leaving cleric off the table until dozens (possibly a few hundreds) of pages in. Actually, you know what? I’m not going to lie … I’m not curious about the why. I already understand it.
You lost the argument hundreds of pages ago. If a cleric is present - the shaman adds little to no value that isn’t redundant. So what’s a DSM to do after losing multiple arguments multiple times? Kick the cleric out of the group and advocate for allowing pocket clerics to be considered to cover the severe gaps in the shaman’s toolkit when managing multiple buzz-saw charm pets.