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Old 06-30-2024, 12:33 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
-Shamans can't complete heal
-Shamans can't buff the cleric/druid line of HP and don't have symbol
-Shamans can't stun charm breaks
-Shamans are not really effective blast healers

... and when shit hits the fan (and it will with nasty charm pets)

-Shaman's can't rez
This is very easy to rebut.

1. Complete Heal - Troxx has admitted there are no camps where Clerics are necessary for this specific thread's restrictions. This means CH is also not necessary for this specific group composition. Shamans can Torpor tank. This means the pet's aren't taking a lot of damage, and wouldn't normally need a CH. Shamans can maintain their mana via Torpor for a long time, but Clerics will burn though mana if they need to CH multiple times in succession. Cloth casters also don't have a lot of HP. Torpor can be more mana efficient than CH when healing players with low max HP.

2. Buffs - Troxx has admitted there are no camps where Clerics are necessary for this specific thread's restrictions. This means you don't need the extra HP to survive. Torpor Shamans can keep the group alive very well without these buffs. Shamans have buffs that Clerics can't provide too. Shaman/Enchanter/Monk is a powerful trio that doesn't need Cleric buffs, and does very well.

3. Stun - Two Enchanters will have the stuns covered. Shamans have other tools to help on a bad break too. Slow, Torpor, AoE Slow, and root are all effective at keeping the party alive. It is ironic that Troxx keeps undermining his own point about stuns by claiming "redundant" spells are bad.

4. Blast Healing - Troxx has admitted there are no camps where Clerics are necessary for this specific thread's restrictions. I am not sure where he thinks the blast healing would be something people just can't live without. In the case of the party getting AoE'd, Shamans can maintain their mana longer than a Cleric, and while standing. They can Torpor group members as needed to keep them up. A cloth caster group isn't meleeing, so the slow doesn't matter.

5. Res - Pocket Cleric or a Necromancer as one of the four classes have res covered. If you are dying a lot, focus on improving your skill. That will reduce the need for reses. Ideally needing res becomes a rare occurence. Otherwise camping items and XPIng is going to be tough. OP did not say pocket clerics are prohibited, and they are a common practice. Trying to fight against pocket clerics simply doesn't make sense.
Last edited by DeathsSilkyMist; 06-30-2024 at 01:02 AM..
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