View Single Post
  #10  
Old 06-29-2024, 01:27 PM
DeathsSilkyMist DeathsSilkyMist is online now
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,210
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You seem to make a few assumptions here. One of these is outright not the case, the other is debatable.

Assumption 1: Pocket characters are allowed. The fact that the OP limited the group size to 4 and the class types to casters only implies that they want to know what the best possible set-up would be that ONLY ALLOWS 4 players and all must be casters. Not 4 casters who leveled a pocket 5th (or 6th/7th/8th/whatever) to meet the needs that couldn't be met by the 4 person limit. This assumption to me seems to be just simply wrong. Pocket classes were not to be considered. If you give up the cleric spot you permanently give up cleric rezzes/buffs and whatever else you might need or want from a cleric.

Assumption2: that the scope of this thread was only factoring level 60 and with a farm crew mentality. If that's the case it is 4 separate solo classes holding down 4 separate camps and "grouping" cooperatively in separate locations.


Assumption 1 is clearly wrong.
Assumption 2 is up for debate as the OP didn't really specify.

I interpreted this thread as a challenge of sorts. 4 friends had to get together and make new level 1s and experience EQ with the 'best possible 4 person all caster class'. This includes leveling, camping items, buying spells gear, getting TO 60. Getting those 60 spells .. and doing all the coolest things within the potential of a 4 person (4 in game character restricted) group that was all casters.

Please quit shitting around with the concept of a pocket cleric. If you drop the cleric for a shaman you have no rez, complete heal, cleric buffs, etc.
1. The only person making assumptions about pocket classes are yourself. Please show me where OP said they weren't allowed. Stop making things up to try and win.

2. I didn't bring up the Wizard farm crew setup, Foritor did. Please actually read the thread. This is just another example of you making things up.

You agreed in the previous post that the Enchanters don't need the Cleric to level to 60, so you have no reason to prefer the Cleric over the Shaman, other than your opinion.

If you think this group isn't going to reach level 60, group composition doesn't really matter. Four Mages could get from 1-40 just fine, and quit after getting bored.

Please stop trolling this thread with nonsense, lies, and silly gifs.
Reply With Quote