The imbalance is crucial to the charm of classic EQ. A big problem I have with modern mmo's is that everything feels homogenous. You can easily over-balance things to a point where no one class really feels any more or less specialized at anything than any other class, like there's just one big generic all-purpose class that everybody's playing.
You might say EQ was TOO imbalanced, but I'll still gladly take it over the watered down experiences on offer today. I don't care how pretty your game engine is if I never once feel any kind of investment in my character.
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