Quote:
Originally Posted by Danth
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It's a horrible mistake to throw away 30-odd levels of progression just for stats. Players tend to *badly* overestimate the importance of race and stats. You will be a good tank because you're a warrior--period. At least one of EQ's most bleeding-edge guilds famously used a human warrior as its main tank. Play the race you like; don't get caught up in the min/max mindset--it's a false god.
Danth
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This is min/maxing, but only in hte direction of tanking/carrying loot. So what? Some people like to play non-warrior races. Some people might want the extra int/wis for skillups and tradeskills. What other benefits will these races have? If classic eq was trully balanced, then making a low strength warrior is fine because that warrior will have other advantages. Ogres also have terrible faction, while humans are much better off. Learning how it all works is part of the fun for some people.
I've never liked min/maxing, but you can't get rid of it. You can encourage people not to do it, but you can't stop them. It has been in EQ and every other rpg since the beginning of time. No matter how much you tell someone not to grind or not to min/max or not to be super efficient, they still do it because of their ultra-competitive personality. You see this in EQ when people camp for something for way too long, or stay in the same camp for several days to gain experience even though they could have went somewhere else to reduce the grind-factor. People grind to be efficient, not because they have to. Nothing forces people to stay in the same camp. Nothing forces some people to delay learning new things. So please get off his back about this.
Just the fact that people are level 30 so quickly... have killed naggy so quickly... and the server is just 1 month old!!! In 1999 when I played, I was only level 13 3 months into it with 14 days played. Granted, a lot of it was just not knowing about the world and enjoying seeing so many new things. This rapid progression will encourage people to reroll or make alts for reasons like this. Just the fact that we have allah and all of these online resources has itself created a form of mudflation by devaluing the act of exploration and rewarding people who instead go to allah for free information. It's similar to the map window - people use that instead of actually exploring and making their own map. All of these resources have diminshed the value of just playing, and therefore, the value of levels themselves.
One thing that I think I've overlooked when considering how mudflation interacts with everything is online resources. Just the past couple days of watching progression unfold on this server has taught me just how much things have changed due to people already knowing everything about the old world. Perhaps things are mudflating faster than I realized.
Without allah and eqtraders.com, I'd be clueless about what to do in EQ. I've used them so much that I see the parellels between them and the map window. I play less, and read the net and look at the map window more. I know very little about everquest. I have to ask people, what do you want more, to play in classic or to read an online walkthrough?
Veterans are also a form of mudflation. Their effect on the economy and events have the same result. They reduce the value of learning/doing things on your own. They're like a map window, they're like allah, they're like ooc regen, they're like newer expansions.
The only way to trully capture classic is with an entirely new game world. That might be the only possible conclusion.
Would a game world be fun if we had all the answers in front of us??? Ask yourself that question. Ask it because all of these online resources, the veterans, the map window, the next expansion, all of these things are like walkthroughs.