Quote:
Originally Posted by Snaggles
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Yea that was just a formatting typo. The SBoZ being significantly better on high ac, moderately better on low AC. Despite the Blam having a better ratio.
Just an extreme way to view the adage of “speed is always better in MH”. It still depends on how the math breaks on ratio vs damage bonus application.
DSM,
The calculation I reference is the standard way to compare weapons in EQ. At least per the community and wiki. It’s not perfect but that’s why people parse. If you are trying to figure out which weapon is an “upgrade” you need a napkin math way to solve the issue because you can’t borrow Tunare’s hair to parse for hours and give it back.
Every weapon I’ve done the math for has made sense over a number of parses. The calculated ratio between the BoF/Swiftwind and Meljeldin is very similar and those two parses have them both at 77dps. It’s not perfect but it’s the closest we have to a proven method. At least that I’m willing to accept without a lot more math to justify a change. If it’s not broke…
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This is very close. Using min damage value of 9 for a level 60 based on some log data for Frostwrath. Not sure what the min damage formula is for lower levels.
MinusFactor
Level 1-50 = 105
Level 51-55 = 80
Level 56-59 = 70
Level 60 = 65
Blam Stick
1. 225 Offense Skill + ((2 * (231 Strength + 21 ATK from 1x AoB and Firefist) - 150) / 3) = 343.
2a. 350 - 65 (Minusfactor from damage table) = 278
2b. (285 / 2) + 100 = 239
2c. ((30 Weapon Damage * 2) * 239) / 100 = 143.4 max damage before damage bonus
3. 143.4 + 9 (min damage) / 2 = 76.2. average damage
3a. 76.2 + 11 (damage bonus) = 87.2 damage average * 0.5 miss rate = 43.6
3b. 43.6 / 40 (delay) = 1.09 ratio
SBoZ
1. 225 Offense Skill + ((2 * (231 Strength + 21 ATK from 1x AoB and Firefist) - 150) / 3) = 343.
2a. 350 - 65 (Minusfactor from damage table) = 278
2b. (285 / 2) + 100 = 239
2c. ((11 Weapon Damage * 2) * 239) / 100 = 52.58 max damage before damage bonus
3. 52.58 + 9 (min damage) / 2 = 30.79 average damage
3a. 30.79 + 11 (damage bonus) = 41.79 damage average * 0.5 miss rate = 20.895
3b. 20.895 / 18 (delay) = 1.16 ratio
You can see that 21 is almost 22 if you simply added 11 (weapon damage) + 11 (damage bonus) for SBoZ, and 43.6 is close to 41 if you simply added 30 (weapon damage) + 11 (damage bonus). That's why the simplified formula often works, but you can see the values are not quite correct with the simpler calculation, which could give you the wrong answer when the weapons are close.