Quote:
Originally Posted by Keebz
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I think you meant high AC stuff. For high AC mobs, your hits are at the lower end of their distribution which makes the damage bonus (static) constitute a larger percentage of your overall damage.
Another thing to consider is min hit. Weapons with over 15 damage have a min hit of 2 versus a min hit of 1. There may be other cutoffs as numbers get higher, but I never tried to parse it.
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Yea that was just a formatting typo. The SBoZ being significantly better on high ac, moderately better on low AC. Despite the Blam having a better ratio.
Just an extreme way to view the adage of “speed is always better in MH”. It still depends on how the math breaks on ratio vs damage bonus application.
DSM,
The calculation I reference is the standard way to compare weapons in EQ. At least per the community and wiki. It’s not perfect but that’s why people parse. If you are trying to figure out which weapon is an “upgrade” you need a napkin math way to solve the issue because you can’t borrow Tunare’s hair to parse for hours and give it back.
Every weapon I’ve done the math for has made sense over a number of parses. The calculated ratio between the BoF/Swiftwind and Meljeldin is very similar and those two parses have them both at 77dps. It’s not perfect but it’s the closest we have to a proven method. At least that I’m willing to accept without a lot more math to justify a change. If it’s not broke…