Quote:
Originally Posted by Keebz
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I think you meant high AC stuff. For high AC mobs, your hits are at the lower end of their distribution which makes the damage bonus (static) constitute a larger percentage of your overall damage.
Another thing to consider is min hit. Weapons with over 15 damage have a min hit of 2 versus a min hit of 1. There may be other cutoffs as numbers get higher, but I never tried to parse it.
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That's correct, on high AC targets lower delay can be better. This is due to the high AC weighting your dice negatively. The dice will roll lower than average damage numbers, so the flat damage bonus matters more. Swiftblade has good damage for it's low delay, which is why it works nicely on high AC targets.
Quote:
Originally Posted by Snaggles
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You calculate damage bonus when doing ratio. That’s how you compare weapons of varying ratios when accounting for damage bonus application/second. The Swiftblade of Zek (11/18) is a much worse flat ratio than a Blam Stick (30/40) at .6111 vs .75. But on low AC stuff it’s not horrible.
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Here is why it's not quite right to simply add the damage bonus to the weapon damage when calculating ratio. The weapon itself is generating damage in a range based on a weighted roll, while the flat damage bonus is always constant.
Let's say you are fighting a mob with a 25 damage weapon. For eases sake we will say max damage is just 25 * 2 = 50, and the minimum damage is 1. We will also say the mob's AC allows you to roll unweighted dice.
The average damage of the weapon would be 25, and you are always getting + 11 as a flat bonus. So your average damage per swing is 36.
If you add 11 to 50 instead, the calculation would say you have 30.5 damage per swing on average, which isn't correct.
In practice a player's max damage is higher than simply weapon Damage x 2. In the calculation I did above, A 46 damage weapon can hit up to 223 before damage bonus. The average of that would be 111.5 + 37 = 148.5 on unweighted dice. If you added the damage bonus first, it would be 260/2 = 130 average damage on unweighted dice.