Quote:
Originally Posted by Troxx
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A) I said they both lock aggro equally well. Perhaps I should have specified that knights do so immediately 100% of the time they want it, but we all play this game and this is basic knowledge. In groups/raids my warrior doesn’t have aggro issues. He locks aggro. Locked aggro is locked aggro. Once he has it he doesn’t lose it unless someone with a spellbook and desire wants to intentionally steal it. The white damage and threat from Frostreaver is legit especially at 60 with mainhand triple attack. It is more or less a given that a knight who is trying will always run circles around a warrior - that has never been in question. Rangers can do so in spades as well.
B) I also said they both solo easy shit well. Point to me where I said the warrior solos better. Oh that’s right. I didn’t.
C). Taps/heals are not mitigation. They are healing. Rooting and backing up is not mitigation, it is avoidance of combat. Fear kiting is similar. Please do not mix up your terminology. Toe to toe and gear being comparable, the warrior will take fewer hits (better avoidance skills) and take less damage per hit (superior ac returns amongst other perks) 100% of the time outside of disc. Under disc, they are an entirely separate entity on the tanking front.
Un-wad your panties. Sorry you chose the worst tank for 99% of content.
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A) Your idea of "locking agro" is "while every other group/raid member plays correctly, I maintain agro". That is true for all tank classes, it isn't specific to a Warrior's ability to generate agro. A Knight can grab agro back easily whenever they want, and they can use frostreaver. A Warrior will struggle due to RNG if agro is lost, or they need to switch targets. They can get bad luck on taunts and procs. Trying to compare Warrior and Knight agro generation in this manner is incorrect.
If you want people to give you the benefit of the doubt and believe that you simply misspoke, you need to give other people the same courtesy. It is also ok if you didn't know the basics of agro generation.
B) Glad we agree that Warriors do not solo as well as knights.
C) I won't bother quibbling over vocabulary, as you probably won't admit you are wrong anyway, regardless of who is correct. The effect is the same, Knights can heavily reduce the amount of damage they take as well via their spells in both solo and group scenarios. Warrior discs are unresistable, which is the primary reason why they are better on enemies like raid bosses. If AoW could be rooted or fear kited, you wouldn't need Warriors.
A lot more content can be done by Knights soloing than Warriors. Claiming Knights are worse on 99% of content compared to Warriors is obviously untrue. Warriors shine in raid content, that is generally it.